POV-Ray : Newsgroups : povray.programming : Normal perturbation algorithm : Re: Normal perturbation algorithm Server Time
28 Jul 2024 14:27:23 EDT (-0400)
  Re: Normal perturbation algorithm  
From: Warp
Date: 8 Jul 2000 10:59:32
Message: <396741d4@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: This is already done for bumps, dents, waves, ripples, and wrinkles.  This
: is actually why these functions act differently than other functions when
: scaled in POV 3.1 (and that is the reason for the "normal bugfix" in
: MegaPov).

  Does this mean that MegaPov uses the slower algorithm for these patterns?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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